Tom Walma

Gamify Manual Labor

Futuristic, TechOndrej BalasComment

Idea: The time spent doing repetitive tasks to gather health or money inside a videogame could instead control a real-life robot doing a real job in real life, such as stacking grocery store shelves. Also: If a real-life grocery-stacking robot scared a mother and caused her to drop her baby, you'd lose points in the game; a game like "Rollercoaster Tycoon" where you're controlling a real company but you don't know it; training people to overcome agoraphobia

Originally from Creativity Wasted episode 45

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Ondrej Balas (X: @ondrejbalas)
Ron Rigby (Facebook: @ron.rigby1)
Bryan Harrison (Facebook: @bryan.harrison.9843 Instagram: @donncharedbeard)
Tom Walma (Facebook: @tom.walma X: @thomaswalma Twitch: @gameymcfitness)
Recorded at Podcast Detroit